SPECS: raceGL.spec - dropped ra bcond - FHS fix: binary moved to %...
qboosh
qboosh at pld-linux.org
Fri Nov 30 19:37:22 CET 2007
Author: qboosh Date: Fri Nov 30 18:37:22 2007 GMT
Module: SPECS Tag: HEAD
---- Log message:
- dropped ra bcond
- FHS fix: binary moved to %{_libdir}/%{name}
---- Files affected:
SPECS:
raceGL.spec (1.11 -> 1.12)
---- Diffs:
================================================================
Index: SPECS/raceGL.spec
diff -u SPECS/raceGL.spec:1.11 SPECS/raceGL.spec:1.12
--- SPECS/raceGL.spec:1.11 Fri Nov 30 19:27:12 2007
+++ SPECS/raceGL.spec Fri Nov 30 19:37:17 2007
@@ -1,11 +1,7 @@
# $Revision$, $Date$
# TODO:
# - some icon
-#
-# Conditional build:
-# _with_ra - build in PLD Ra environment
-
-%define _origname race
+%define origname race
Summary: OpenGL Racing Game
Summary(pl.UTF-8): Gra wyścigowa w OpenGL
Name: raceGL
@@ -13,7 +9,7 @@
Release: 3
License: GPL v2
Group: X11/Applications/Games
-Source0: ftp://users.freebsd.org.uk/pub/foobar2k/%{_origname}-%{version}.tar.bz2
+Source0: ftp://users.freebsd.org.uk/pub/foobar2k/%{origname}-%{version}.tar.bz2
# Source0-md5: 9f6efbe1b1a7969a9e8d718d691b4095
Source1: %{name}.desktop
URL: http://projectz.ath.cx/?id=70
@@ -21,15 +17,11 @@
BuildRequires: SDL-devel
BuildRequires: SDL_image-devel
BuildRequires: SDL_mixer-devel
-Requires: OpenGL
BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
%define _noautoreqdep libGL.so.1 libGLU.so.1
-%if %{?_with_ra:1}%{!?_with_ra:0}
-%define _prefix /usr/X11R6
-%endif
-%define _gamedata %{_datadir}/%{name}/data/
+%define _gamedata %{_datadir}/%{name}/data
%description
OpenGL Racing Game is a Star Wars: Racer style game coded in pure C
@@ -39,39 +31,40 @@
%description -l pl.UTF-8
OpenGL Racing Game jest grą w stylu Star Wars: Racer napisaną w
-czystym C przy użyciu OpenGL. Możesz jeździć sobie w kółko ile ci się
-podoba. Cechy: Heightfield map loading, mapowanie tekstur,
-prędkościomierz, przezroczysta mapa radarowa, czasomierz, muzyka,
-dźwięk.
+czystym C przy użyciu OpenGL. Gracz może jeździć sobie w kółko ile
+tylko mu się podoba. Możliwości obejmują: wczytywanie mapy wysokości,
+mapowanie tekstur, prędkościomierz, przezroczystą mapę radarową,
+czasomierz, muzykę, dźwięk.
%prep
-%setup -q -n %{_origname}-%{version}
+%setup -q -n %{origname}-%{version}
%build
-%{__make} CC="%{__cc} %{rpmcflags} -I%{_includedir}"
+%{__make} \
+ CC="%{__cc} %{rpmcflags} -I%{_includedir}"
%install
rm -rf $RPM_BUILD_ROOT
-install -d $RPM_BUILD_ROOT{%{_bindir},%{_gamedata}/{all,desert,models,music,sea,sounds},%{_desktopdir}}
+install -d $RPM_BUILD_ROOT{%{_bindir},%{_libdir}/%{name},%{_gamedata}/{all,desert,models,music,sea,sounds},%{_desktopdir}}
-install %{_origname} $RPM_BUILD_ROOT%{_datadir}/%{name}/
-install config $RPM_BUILD_ROOT%{_datadir}/%{name}/
-install data/all/* $RPM_BUILD_ROOT%{_gamedata}/all/
-install data/desert/* $RPM_BUILD_ROOT%{_gamedata}/desert/
-install data/models/* $RPM_BUILD_ROOT%{_gamedata}/models/
-install data/music/* $RPM_BUILD_ROOT%{_gamedata}/music/
-install data/sea/* $RPM_BUILD_ROOT%{_gamedata}/sea/
-install data/sounds/* $RPM_BUILD_ROOT%{_gamedata}/sounds/
+install %{origname} $RPM_BUILD_ROOT%{_datadir}/%{name}
+install config $RPM_BUILD_ROOT%{_datadir}/%{name}
+install data/all/* $RPM_BUILD_ROOT%{_gamedata}/all
+install data/desert/* $RPM_BUILD_ROOT%{_gamedata}/desert
+install data/models/* $RPM_BUILD_ROOT%{_gamedata}/models
+install data/music/* $RPM_BUILD_ROOT%{_gamedata}/music
+install data/sea/* $RPM_BUILD_ROOT%{_gamedata}/sea
+install data/sounds/* $RPM_BUILD_ROOT%{_gamedata}/sounds
cat > $RPM_BUILD_ROOT%{_bindir}/%{name} << EOF
#!/bin/sh
# Initialization script:
-cd %{_datadir}/%{name}/
-./%{_origname}
+cd %{_datadir}/%{name}
+%{_libdir}/%{name}/%{origname}
EOF
-install %{SOURCE1} $RPM_BUILD_ROOT%{_desktopdir}/
+install %{SOURCE1} $RPM_BUILD_ROOT%{_desktopdir}
%clean
rm -rf $RPM_BUILD_ROOT
@@ -79,24 +72,13 @@
%files
%defattr(644,root,root,755)
%doc README
-%attr(755,root,root) %{_bindir}/*
-%attr(755,root,root) %{_datadir}/%{name}/%{_origname}
-%config(noreplace) %{_datadir}/%{name}/config
-%{_gamedata}/all/*
-%{_gamedata}/desert/*
-%{_gamedata}/models/*
-%{_gamedata}/music/*
-%{_gamedata}/sea/*
-%{_gamedata}/sounds/*
+%attr(755,root,root) %{_bindir}/%{name}
+%dir %{_libdir}/%{name}
+%attr(755,root,root) %{_libdir}/%{name}/%{origname}
%dir %{_datadir}/%{name}
-%dir %{_gamedata}
-%dir %{_gamedata}/all
-%dir %{_gamedata}/desert
-%dir %{_gamedata}/models
-%dir %{_gamedata}/music
-%dir %{_gamedata}/sea
-%dir %{_gamedata}/sounds
-%{_desktopdir}/*
+%config(noreplace) %{_datadir}/%{name}/config
+%{_gamedata}
+%{_desktopdir}/%{name}.desktop
#%%{_pixmapsdir}/*
%define date %(echo `LC_ALL="C" date +"%a %b %d %Y"`)
@@ -105,6 +87,10 @@
All persons listed below can be reached at <cvs_login>@pld-linux.org
$Log$
+Revision 1.12 2007-11-30 18:37:17 qboosh
+- dropped ra bcond
+- FHS fix: binary moved to %{_libdir}/%{name}
+
Revision 1.11 2007-11-30 18:27:12 blekot
- desktop files moved to proper place
- now build
================================================================
---- CVS-web:
http://cvs.pld-linux.org/cgi-bin/cvsweb.cgi/SPECS/raceGL.spec?r1=1.11&r2=1.12&f=u
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