wesnoth.spec

Michał "lisu" Lisowski lisu87 w gmail.com
Śro, 19 Lip 2006, 16:25:05 CEST


Update wesnoth-1.0.2 ==> wesnoth-1.1.7

Version 1.1.7:
 * campaigns
   * Heir to the Throne
     * lowered turn limits on Scepter of Fire to something sane
 * language and i18n:
    * updated translations: French, German, Portuguese (Brazil), Spanish,
      Swedish
 * multiplayer maps:
    * revised multiplayer maps: Amohsad Caldera
 * units
    * balancing changes:
      * removed White Mage and Mage of Light from random_leader
      * removed special defense values from the Merman Hoplite
      * decreased the melee attack of the Merman Javelineer from 8-3 to 8-2
      * increased the melee attack of the Merman Entangler from 7-3 to 8-3
      * increased the ranged attack of the Merman Entangler from 7-3 to 8-3
      * increased the melee attack of the Necrophage from 6-3 to 7-3
      * decreased the XP requirement of the Necrophage from 66 to 40
 * graphics
   * new village flag animation
   * some units and animations updated for team color support
 * fixed bug that caused the game to freeze when a leader takes part in a
   fight


Jesli ktos moze, to niech sprawdzi samo dzialanie gry. Budowalem paczuszke z
wersji 1.0.2, i po uruchomieniu gry i po wcisnieciu "Tutorial" lub "Start
game" x'y siadaly. Podobnie jest w nowej wersji. Nie wiem, czy to moj
system, czy w spec'u cos namieszane. Z gory dziekuje
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