wesnoth.spec
Michał "lisu" Lisowski
lisu87 w gmail.com
Śro, 19 Lip 2006, 16:25:05 CEST
Update wesnoth-1.0.2 ==> wesnoth-1.1.7
Version 1.1.7:
* campaigns
* Heir to the Throne
* lowered turn limits on Scepter of Fire to something sane
* language and i18n:
* updated translations: French, German, Portuguese (Brazil), Spanish,
Swedish
* multiplayer maps:
* revised multiplayer maps: Amohsad Caldera
* units
* balancing changes:
* removed White Mage and Mage of Light from random_leader
* removed special defense values from the Merman Hoplite
* decreased the melee attack of the Merman Javelineer from 8-3 to 8-2
* increased the melee attack of the Merman Entangler from 7-3 to 8-3
* increased the ranged attack of the Merman Entangler from 7-3 to 8-3
* increased the melee attack of the Necrophage from 6-3 to 7-3
* decreased the XP requirement of the Necrophage from 66 to 40
* graphics
* new village flag animation
* some units and animations updated for team color support
* fixed bug that caused the game to freeze when a leader takes part in a
fight
Jesli ktos moze, to niech sprawdzi samo dzialanie gry. Budowalem paczuszke z
wersji 1.0.2, i po uruchomieniu gry i po wcisnieciu "Tutorial" lub "Start
game" x'y siadaly. Podobnie jest w nowej wersji. Nie wiem, czy to moj
system, czy w spec'u cos namieszane. Z gory dziekuje
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