i915 było coś o kiepskiej wydajności i8xx i ThinkCentre
marcin steć
marcinek w nea.pl
Śro, 22 Wrz 2004, 22:41:14 CEST
Artur Frysiak wrote:
>On Wed, Sep 22, 2004 at 08:43:16PM +0200, marcin steć wrote:
>
>
>>zasadniczo to teraz działa na
>>intel-agp, agpgart i driver w X to i810.
>>Przy tym zestawi nie marudzi już nie może otworzyć /dev/agpgart, ale
>>Heroes3 nadal chodzi jak krew z nosa.
>>
>>
>
>Pokaż lsmod po wystartowaniu Xów.
>
>
lsmod:
Module Size Used by
floppy 46928 0
nls_iso8859_2 3584 0
isofs 26680 0
zlib_inflate 18816 1 isofs
ide_cd 33440 0
cdrom 32284 1 ide_cd
i810 59428 0
intel_mch_agp 5136 0
vgastate 8320 0
snd_pcm_oss 40488 0
snd_mixer_oss 14208 2 snd_pcm_oss
agpgart 19240 1 intel_mch_agp
vmnet 22160 2
parport_pc 27968 0
parport 25160 1 parport_pc
snd_intel8x0 21804 1
snd_ac97_codec 52996 1 snd_intel8x0
snd_pcm 61448 2 snd_pcm_oss,snd_intel8x0
snd_timer 14468 1 snd_pcm
snd_page_alloc 5896 2 snd_intel8x0,snd_pcm
gameport 1920 1 snd_intel8x0
snd_mpu401_uart 3712 1 snd_intel8x0
snd_rawmidi 13604 1 snd_mpu401_uart
snd_seq_device 4488 1 snd_rawmidi
snd 32356 9
snd_pcm_oss,snd_mixer_oss,snd_intel8x0,snd_ac97_
codec,snd_pcm,snd_timer,snd_mpu401_uart,snd_rawmidi,snd_seq_device
soundcore 3936 2 snd
ipv6 193028 16
capability 1672 0
commoncap 2688 1 capability
e100 23680 0
mii 2816 1 e100
ext3 94056 1
jbd 39576 1 ext3
mbcache 4100 1 ext3
psmouse 14600 0
vmmon 140172 0
rtc 4628 0
jfs 156232 3
dm_mod 40060 4
ide_disk 12928 4
piix 8992 0 [permanent]
ide_core 95336 3 ide_cd,ide_disk,piix
>Oraz to co podaje glxinfo.
>
>
name of display: :0.0
display: :0 screen: 0
direct rendering: No
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_EXT_import_context, GLX_SGI_make_current_read, GLX_SGIS_multisample
client glx vendor string: SGI
client glx version string: 1.2
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control,
GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
GLX_SGIX_visual_select_group
GLX extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGI_make_current_read,
GLX_SGIS_multisample
OpenGL vendor string: Mesa project: www.mesa3d.org
OpenGL renderer string: Mesa GLX Indirect
OpenGL version string: 1.2 (1.4 Mesa 5.0.2)
OpenGL extensions:
GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multitexture,
GL_ARB_point_parameters, GL_ARB_shadow, GL_ARB_shadow_ambient,
GL_ARB_texture_border_clamp, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix,
GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_func_separate, GL_EXT_blend_logic_op, GL_EXT_blend_minmax,
GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, GL_EXT_copy_texture,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
GL_EXT_packed_pixels, GL_EXT_polygon_offset, GL_EXT_rescale_normal,
GL_EXT_secondary_color, GL_EXT_separate_specular_color,
GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_lod_bias, GL_EXT_texture_object,
GL_EXT_texture_rectangle,
GL_EXT_vertex_array, GL_APPLE_packed_pixels,
GL_ATI_texture_mirror_once,
GL_ATI_texture_env_combine3, GL_IBM_texture_mirrored_repeat,
GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_NV_blend_square,
GL_NV_point_sprite, GL_NV_texgen_reflection, GL_NV_texture_rectangle,
GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SGIX_depth_texture,
GL_SGIX_shadow, GL_SGIX_shadow_ambient
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x22 16 tc 0 16 0 r y . 5 6 5 0 0 16 0 0 0 0 0 0 0 None
0x23 16 tc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 0 0 0 None
0x24 16 tc 0 24 0 r y . 5 6 5 8 0 16 8 16 16 16 16 0 0 None
0x25 16 tc 0 24 0 r . . 5 6 5 8 0 16 8 16 16 16 16 0 0 None
na dokładkę glxgears
1067 frames in 5.0 seconds = 213.400 FPS
1200 frames in 5.0 seconds = 240.000 FPS
1080 frames in 5.0 seconds = 216.000 FPS
1200 frames in 5.0 seconds = 240.000 FPS
1080 frames in 5.0 seconds = 216.000 FPS
ogólnie cienizna. Pod windosem jest znacznie szybciej. Na oko, bo nie
znam/mam żadnego porównywalnego benchmarku. Chyba spróbuję quake2...
ogólnie maszynki są szkoleniowe i maja ciągnąć troszkę softwaru Tivoli
pod linuksem + 2x instancja windos/vmware. Są to celerony 2.8, 2GB ram.
Powinny pociągnąć gdyby nie koszmarna grafa...
>Pozdrawiam
>
>
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