SPECS: smc.spec (NEW) - init - NFY (see first TODO point and pleas...
arvenil
arvenil at pld-linux.org
Sat Sep 22 00:31:33 CEST 2007
Author: arvenil Date: Fri Sep 21 22:31:33 2007 GMT
Module: SPECS Tag: HEAD
---- Log message:
- init
- NFY (see first TODO point and please help;))
---- Files affected:
SPECS:
smc.spec (NONE -> 1.1) (NEW)
---- Diffs:
================================================================
Index: SPECS/smc.spec
diff -u /dev/null SPECS/smc.spec:1.1
--- /dev/null Sat Sep 22 00:31:33 2007
+++ SPECS/smc.spec Sat Sep 22 00:31:28 2007
@@ -0,0 +1,79 @@
+# $Revision$, $Date$
+# TODO:
+# - fails on start:
+# CEGUI::Exception: DynamicModule::DynamicModule - Failed to load module
+# 'libCEGUIFreeImageImageCodec.so': libCEGUIFreeImageImageCodec.so:
+# cannot open shared object file: No such file or directory
+# CEGUI Exception occurred : DynamicModule::DynamicModule - Failed to load module
+# 'libCEGUIFreeImageImageCodec.so': libCEGUIFreeImageImageCodec.so:
+# cannot open shared object file: No such file or directory
+# lib is on libCEGUIFreeImageImageCodec.so.0 - anybody could help with this?
+# - pl summary, description and comment (in .desktop)
+# - music pack: http://downloads.sourceforge.net/smclone/SMC_music_4.0_high.zip
+Summary: A jump-and-run game similar to classic sidescroller games
+Name: smc
+Version: 1.1
+Release: 0.1
+License: GPL v3
+Group: X11/Applications/Games
+Source0: http://dl.sourceforge.net/smclone/%{name}-%{version}-fixed.tar.bz2
+# Source0-md5: cae5b1ee5f81318e2ba95b8c6ad26ed9
+Source1: %{name}.desktop
+URL: http://www.secretmaryo.org/
+BuildRequires: CEGUI-devel
+BuildRequires: OpenGL-GLU-devel
+BuildRequires: SDL-devel
+BuildRequires: SDL_image-devel
+BuildRequires: SDL_mixer-devel
+BuildRequires: SDL_ttf-devel
+BuildRequires: boost-filesystem-devel
+BuildRequires: libstdc++-devel
+BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
+
+%description
+Secret Maryo Chronicles is an Open Source two-dimensional platform
+game with a style designed similar to classic sidescroller games. It
+uses the platform independent library SDL and, since version 0.98, the
+OpenGL accelerated Graphics Renderer. The game is developed in C++.
+
+%prep
+%setup -q
+
+%build
+%configure
+%{__make}
+
+%install
+rm -rf $RPM_BUILD_ROOT
+
+install -d $RPM_BUILD_ROOT{%{_desktopdir},%{_pixmapsdir}}
+
+%{__make} install \
+ DESTDIR=$RPM_BUILD_ROOT
+
+# desktop file
+install %{SOURCE1} $RPM_BUILD_ROOT%{_desktopdir}
+
+# icon
+cp -f data/icon/window_32.png $RPM_BUILD_ROOT%{_pixmapsdir}/%{name}.png
+
+%clean
+rm -rf $RPM_BUILD_ROOT
+
+%files
+%defattr(644,root,root,755)
+%attr(755,root,root) %{_bindir}/%{name}
+%{_datadir}/%{name}
+%{_desktopdir}/%{name}.desktop
+%{_pixmapsdir}/%{name}.png
+
+%define date %(echo `LC_ALL="C" date +"%a %b %d %Y"`)
+%changelog
+* %{date} PLD Team <feedback at pld-linux.org>
+All persons listed below can be reached at <cvs_login>@pld-linux.org
+
+$Log$
+Revision 1.1 2007/09/21 22:31:28 arvenil
+- init
+- NFY (see first TODO point and please help;))
+
================================================================
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