packages: lignumCAD/lignumCAD-gcc3.patch - even more namespace
gotar
gotar at pld-linux.org
Wed Sep 15 23:48:46 CEST 2010
Author: gotar Date: Wed Sep 15 21:48:46 2010 GMT
Module: packages Tag: HEAD
---- Log message:
- even more namespace
---- Files affected:
packages/lignumCAD:
lignumCAD-gcc3.patch (1.4 -> 1.5)
---- Diffs:
================================================================
Index: packages/lignumCAD/lignumCAD-gcc3.patch
diff -u packages/lignumCAD/lignumCAD-gcc3.patch:1.4 packages/lignumCAD/lignumCAD-gcc3.patch:1.5
--- packages/lignumCAD/lignumCAD-gcc3.patch:1.4 Wed Sep 15 22:21:03 2010
+++ packages/lignumCAD/lignumCAD-gcc3.patch Wed Sep 15 23:48:40 2010
@@ -1844,3 +1844,323 @@
};
#endif // OCTEXTUREFUNCTION_H
+diff -rpu lignumCAD.pld/ocsubassemblydraw.cpp lignumCAD.pld2/ocsubassemblydraw.cpp
+--- lignumCAD/ocsubassemblydraw.cpp 2002-12-13 17:17:51.000000000 +0100
++++ lignumCAD.pld2/ocsubassemblydraw.cpp 2010-09-15 22:29:23.000000000 +0200
+@@ -58,7 +58,7 @@ namespace Space3D {
+ * \param entity type of entity currently being sought.
+ * \return selection string representation.
+ */
+- QString selectionText ( const vector<GLuint>& selection_name,
++ QString selectionText ( const std::vector<GLuint>& selection_name,
+ SelectionEntity entity ) const
+ {
+ QString text;
+@@ -78,7 +78,7 @@ namespace Space3D {
+ * \param item OpenGL selection name path of subcomponent.
+ */
+ void setHighlighted ( bool highlight, SelectionEntity entity,
+- const vector<GLuint>& item )
++ const std::vector<GLuint>& item )
+ {
+ drawer_->setHighlighted( highlight, entity, item );
+ }
+@@ -89,7 +89,7 @@ namespace Space3D {
+ * \param item OpenGL selection name path of subcomponent.
+ */
+ void setActivated ( bool activate, SelectionEntity entity,
+- const vector<GLuint>& item )
++ const std::vector<GLuint>& item )
+ {
+ drawer_->setActivated( activate, entity, item );
+ }
+@@ -140,7 +140,7 @@ namespace Space3D {
+ * \param selection_names "path" to selected face.
+ * \return name of selected face.
+ */
+- QString geometry ( const vector<GLuint>& selection_names ) const
++ QString geometry ( const std::vector<GLuint>& selection_names ) const
+ {
+ // At this point, any assembly refereces should have been stripped out.
+ // But that is currently not the case...
+@@ -156,7 +156,7 @@ namespace Space3D {
+ * \param selection_names "path" to selected face.
+ * \return ID of selected face.
+ */
+- QValueVector<uint> ID ( const vector<GLuint>& selection_names ) const
++ QValueVector<uint> ID ( const std::vector<GLuint>& selection_names ) const
+ {
+ QValueVector<uint> id_path( 4 );
+ id_path[0] = subassembly_->id();
+@@ -170,7 +170,7 @@ namespace Space3D {
+ * The inverse of the above function: Find the gl selection name list
+ * from the ID.
+ */
+- void lookup ( QValueVector<uint>& id_path, vector<GLuint>& name_path )
++ void lookup ( QValueVector<uint>& id_path, std::vector<GLuint>& name_path )
+ const
+ {
+ // There should now be exactly three elements in the id_path
+@@ -267,14 +267,14 @@ namespace Space3D {
+ * \param entity type of entity currently being sought.
+ * \return selection string representation.
+ */
+- QString selectionText ( const vector<GLuint>& selection_name,
++ QString selectionText ( const std::vector<GLuint>& selection_name,
+ SelectionEntity entity ) const
+ {
+- vector<GLuint> subcomponent( selection_name.size()-1 );
++ std::vector<GLuint> subcomponent( selection_name.size()-1 );
+ for ( uint i = 1; i < selection_name.size(); ++i )
+ subcomponent[i-1] = selection_name[i];
+
+- map<GLuint,OCSubassemblyDraw*>::const_iterator drawer =
++ std::map<GLuint,OCSubassemblyDraw*>::const_iterator drawer =
+ drawers_.find( selection_name[1] );
+
+ if ( drawer != drawers_.end() )
+@@ -289,13 +289,13 @@ namespace Space3D {
+ * \param item OpenGL selection name path of subcomponent.
+ */
+ void setHighlighted ( bool highlight, SelectionEntity entity,
+- const vector<GLuint>& item )
++ const std::vector<GLuint>& item )
+ {
+- vector<GLuint> subcomponent( item.size()-1 );
++ std::vector<GLuint> subcomponent( item.size()-1 );
+ for ( uint i = 1; i < item.size(); ++i )
+ subcomponent[i-1] = item[i];
+
+- map<GLuint,OCSubassemblyDraw*>::const_iterator drawer =
++ std::map<GLuint,OCSubassemblyDraw*>::const_iterator drawer =
+ drawers_.find( subcomponent[0] );
+
+ if ( drawer != drawers_.end() )
+@@ -308,13 +308,13 @@ namespace Space3D {
+ * \param item OpenGL selection names of subcomponents (none here).
+ */
+ void setActivated ( bool activate, SelectionEntity entity,
+- const vector<GLuint>& item )
++ const std::vector<GLuint>& item )
+ {
+- vector<GLuint> subcomponent( item.size()-1 );
++ std::vector<GLuint> subcomponent( item.size()-1 );
+ for ( uint i = 1; i < item.size(); ++i )
+ subcomponent[i-1] = item[i];
+
+- map<GLuint,OCSubassemblyDraw*>::const_iterator drawer =
++ std::map<GLuint,OCSubassemblyDraw*>::const_iterator drawer =
+ drawers_.find( subcomponent[0] );
+
+ if ( drawer != drawers_.end() )
+@@ -331,7 +331,7 @@ namespace Space3D {
+ void draw ( lC::Render::Style style, SelectionEntity entity,
+ lC::Render::Mode mode ) const
+ {
+- map<GLuint,OCSubassemblyDraw*>::const_iterator drawer = drawers_.begin();
++ std::map<GLuint,OCSubassemblyDraw*>::const_iterator drawer = drawers_.begin();
+
+ if ( !subassembly_->location().IsIdentity() )
+ useTransform();
+@@ -351,7 +351,7 @@ namespace Space3D {
+ */
+ void select ( SelectionEntity entity, lC::Render::Mode mode ) const
+ {
+- map<GLuint,OCSubassemblyDraw*>::const_iterator drawer = drawers_.begin();
++ std::map<GLuint,OCSubassemblyDraw*>::const_iterator drawer = drawers_.begin();
+
+ if ( !subassembly_->location().IsIdentity() )
+ useTransform();
+@@ -370,13 +370,13 @@ namespace Space3D {
+ * \param item "path" to selected face.
+ * \return name of selected face.
+ */
+- QString geometry ( const vector<GLuint>& item ) const
++ QString geometry ( const std::vector<GLuint>& item ) const
+ {
+- vector<GLuint> subcomponent( item.size()-1 );
++ std::vector<GLuint> subcomponent( item.size()-1 );
+ for ( uint i = 1; i < item.size(); ++i )
+ subcomponent[i-1] = item[i];
+
+- map<GLuint,OCSubassemblyDraw*>::const_iterator drawer =
++ std::map<GLuint,OCSubassemblyDraw*>::const_iterator drawer =
+ drawers_.find( item[1] );
+
+ if ( drawer != drawers_.end() )
+@@ -393,13 +393,13 @@ namespace Space3D {
+ * \param item "path" to selected face.
+ * \return ID of selected face.
+ */
+- QValueVector<uint> ID ( const vector<GLuint>& item ) const
++ QValueVector<uint> ID ( const std::vector<GLuint>& item ) const
+ {
+- vector<GLuint> subcomponent( item.size()-1 );
++ std::vector<GLuint> subcomponent( item.size()-1 );
+ for ( uint i = 1; i < item.size(); ++i )
+ subcomponent[i-1] = item[i];
+
+- map<GLuint,OCSubassemblyDraw*>::const_iterator drawer =
++ std::map<GLuint,OCSubassemblyDraw*>::const_iterator drawer =
+ drawers_.find( item[1] );
+
+ QValueVector<uint> id_path( 2 );
+@@ -419,12 +419,12 @@ namespace Space3D {
+ * The inverse of the above function: Find the gl selection name list
+ * from the ID.
+ */
+- void lookup ( QValueVector<uint>& id_path, vector<GLuint>& name_path )
++ void lookup ( QValueVector<uint>& id_path, std::vector<GLuint>& name_path )
+ const
+ {
+ id_path.erase( id_path.begin() ); // Erase subassembly (self?)
+
+- map<GLuint,OCSubassemblyDraw*>::const_iterator drawer = drawers_.begin();
++ std::map<GLuint,OCSubassemblyDraw*>::const_iterator drawer = drawers_.begin();
+
+ for ( ; drawer != drawers_.end(); ++drawer ) {
+ if ( (*drawer).second->subassembly()->id() == id_path[0] ) {
+@@ -444,7 +444,7 @@ namespace Space3D {
+ void update ( void )
+ {
+ // cout << now() << subassembly_->path() << " assembly drawer update [start]" << endl;
+- map<GLuint,OCSubassemblyDraw*>::const_iterator drawer = drawers_.begin();
++ std::map<GLuint,OCSubassemblyDraw*>::const_iterator drawer = drawers_.begin();
+
+ for ( ; drawer != drawers_.end(); ++drawer )
+ (*drawer).second->update();
+@@ -457,7 +457,7 @@ namespace Space3D {
+ //! dimension arrows)
+ void updateViewNormal ( void )
+ {
+- map<GLuint,OCSubassemblyDraw*>::const_iterator drawer = drawers_.begin();
++ std::map<GLuint,OCSubassemblyDraw*>::const_iterator drawer = drawers_.begin();
+
+ for ( ; drawer != drawers_.end(); ++drawer )
+ (*drawer).second->updateViewNormal();
+@@ -492,7 +492,7 @@ namespace Space3D {
+ }
+
+ Subassembly* subassembly_;
+- map<GLuint,OCSubassemblyDraw*> drawers_;
++ std::map<GLuint,OCSubassemblyDraw*> drawers_;
+ };
+
+ OCSubassemblyDraw* OCSubassemblyDrawFactory::drawer ( Subassembly* subassembly,
+diff -rpu lignumCAD.pld/ocsubassemblydraw.h lignumCAD.pld2/ocsubassemblydraw.h
+--- lignumCAD/ocsubassemblydraw.h 2002-11-13 20:36:07.000000000 +0100
++++ lignumCAD.pld2/ocsubassemblydraw.h 2010-09-15 22:24:04.000000000 +0200
+@@ -49,7 +49,7 @@ namespace Space3D {
+ * \param entity type of entity currently being sought.
+ * \return selection string representation.
+ */
+- virtual QString selectionText ( const vector<GLuint>& selection_name,
++ virtual QString selectionText ( const std::vector<GLuint>& selection_name,
+ SelectionEntity entity ) const = 0;
+ /*!
+ * Draw the subassembly with the specified attributes.
+@@ -74,19 +74,19 @@ namespace Space3D {
+ * \param selection_names "path" to selected face.
+ * \return path reference to selected face.
+ */
+- virtual QString geometry ( const vector<GLuint>& selection_names ) const = 0;
++ virtual QString geometry ( const std::vector<GLuint>& selection_names ) const = 0;
+ /*!
+ * Try to locate the geometry (face) selected by this list of GL names.
+ * \param selection_names "path" to selected face.
+ * \return ID of selected face.
+ */
+- virtual QValueVector<uint> ID ( const vector<GLuint>& selection_names ) const
++ virtual QValueVector<uint> ID ( const std::vector<GLuint>& selection_names ) const
+ = 0;
+ /*!
+ * The inverse of the above function: Find the gl selection name list
+ * from the ID.
+ */
+- virtual void lookup ( QValueVector<uint>& id_path, vector<GLuint>& name_path )
++ virtual void lookup ( QValueVector<uint>& id_path, std::vector<GLuint>& name_path )
+ const = 0;
+ /*!
+ * Set the highlighting status of the given item.
+@@ -95,7 +95,7 @@ namespace Space3D {
+ * \param items selection name hierarchy.
+ */
+ virtual void setHighlighted ( bool highlight, SelectionEntity entity,
+- const vector<GLuint>& items ) = 0;
++ const std::vector<GLuint>& items ) = 0;
+ /*!
+ * Set the activated status of the given item.
+ * \param activate to activate or not to activate.
+@@ -103,7 +103,7 @@ namespace Space3D {
+ * \param items selection name hierarchy.
+ */
+ virtual void setActivated ( bool activate, SelectionEntity entity,
+- const vector<GLuint>& items ) = 0;
++ const std::vector<GLuint>& items ) = 0;
+ //! Modify rendering properties (namely, display lists) when the material
+ //! changes. [An signal for the drawer (except it's not a QObject:-()]
+ virtual void updateMaterial ( void ) = 0;
+diff -rpu lignumCAD.pld/subassemblyview.cpp lignumCAD.pld2/subassemblyview.cpp
+--- lignumCAD/subassemblyview.cpp 2002-12-13 17:18:29.000000000 +0100
++++ lignumCAD.pld2/subassemblyview.cpp 2010-09-15 22:25:13.000000000 +0200
+@@ -247,7 +247,7 @@ public:
+ * \param old_offset the old offset.
+ * \param new_offset the new offset.
+ */
+- ChangeOffsetCommand::ChangeOffsetCommand ( const QString& name,
++ ChangeOffsetCommand ( const QString& name,
+ DesignBookView* design_book_view,
+ Subassembly* subassembly,
+ int phase, double old_offset,
+@@ -586,7 +586,7 @@ DBURL SubassemblyView::dbURL ( void ) co
+ return subassembly_->dbURL();
+ }
+
+-QString SubassemblyView::selectionText ( const vector<GLuint>& selection_name,
++QString SubassemblyView::selectionText ( const std::vector<GLuint>& selection_name,
+ SelectionEntity entity ) const
+ {
+ QString text;
+@@ -618,7 +618,7 @@ View* SubassemblyView::lookup ( QStringL
+ return 0;
+ }
+
+-QString SubassemblyView::geometry ( const vector<GLuint>& selection_names ) const
++QString SubassemblyView::geometry ( const std::vector<GLuint>& selection_names ) const
+ {
+ QString name = lC::STR::PATH_PATTERN.arg( parent()->dbURL() ).
+ arg( drawer_->geometry( selection_names ) );
+@@ -626,7 +626,7 @@ QString SubassemblyView::geometry ( cons
+ return name;
+ }
+
+-QValueVector<uint> SubassemblyView::geomPath ( const vector<GLuint>& selection_names ) const
++QValueVector<uint> SubassemblyView::geomPath ( const std::vector<GLuint>& selection_names ) const
+ {
+ QValueVector<uint> id_path = parent()->ID();
+ QValueVector<uint> subcomponent_path = drawer_->ID( selection_names );
+@@ -644,13 +644,13 @@ QValueVector<uint> SubassemblyView::geom
+ // path corresponding to the id path.
+
+ void SubassemblyView::lookup ( QValueVector<uint>& id_path,
+- vector<GLuint>& name_path ) const
++ std::vector<GLuint>& name_path ) const
+ {
+ drawer_->lookup( id_path, name_path );
+ }
+
+ void SubassemblyView::setHighlighted( bool highlight, SelectionEntity entity,
+- const vector<GLuint>& items )
++ const std::vector<GLuint>& items )
+ {
+ if ( entity == FACE ) {
+ if ( items.size() > 1 ) {
+@@ -673,7 +673,7 @@ void SubassemblyView::setHighlighted( bo
+ }
+
+ void SubassemblyView::setActivated( bool activate, SelectionEntity entity,
+- const vector<GLuint>& items )
++ const std::vector<GLuint>& items )
+ {
+ if ( entity == FACE ) {
+ if ( items.size() > 1 ) {
================================================================
---- CVS-web:
http://cvs.pld-linux.org/cgi-bin/cvsweb.cgi/packages/lignumCAD/lignumCAD-gcc3.patch?r1=1.4&r2=1.5&f=u
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