quake.gl nie dziala

Michał Kaps ciril w faf.net.pl
Pią, 7 Mar 2003, 17:47:45 CET


Dnia pią 7. marca 2003 17:32, Piotr Szymański napisał:
> Hi,
> [djurban w niedakh SPECS]$ glquake.glx
> Added packfile /usr/share/quake/id1/pak0.pak (339 files)
> FindFile: can't find gfx/pop.lmp
> Playing shareware version.
> PackFile: /usr/share/quake/id1/pak0.pak : gfx.wad
> Console initialized.
> UDP Initialized
> Exe: 16:25:05 Mar  7 2003
> 16.0 megabyte heap
> PackFile: /usr/share/quake/id1/pak0.pak : gfx/palette.lmp
> PackFile: /usr/share/quake/id1/pak0.pak : gfx/colormap.lmp
> Using XFree86-VidModeExtension Version 2.2
> GL_VENDOR: NVIDIA Corporation
> GL_RENDERER: GeForce2 MX/AGP/3DNOW!
> GL_VERSION: 1.4.0 NVIDIA 41.91
> Error: memory overwrite in Sys_Printf
> [djurban w niedakh SPECS]$

# glquake.glx
Added packfile /usr/share/quake/id1/pak0.pak (339 files)
FindFile: can't find gfx/pop.lmp
Playing shareware version.
PackFile: /usr/share/quake/id1/pak0.pak : gfx.wad
Console initialized.
UDP Initialized
Exe: 15:23:32 Mar  8 2003
16.0 megabyte heap
PackFile: /usr/share/quake/id1/pak0.pak : gfx/palette.lmp
PackFile: /usr/share/quake/id1/pak0.pak : gfx/colormap.lmp
Using XFree86-VidModeExtension Version 2.1
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/AGP
GL_VERSION: 1.3.1 NVIDIA 31.23
GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_imaging GL_EXT_abgr 
GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract
Video mode 800x600 initialized.
Up and running for PLD ;)
PackFile: /usr/share/quake/id1/pak0.pak : gfx/conback.lmp

Sound Initialization
Sound sampling rate: 11025
PackFile: /usr/share/quake/id1/pak0.pak : sound/ambience/water1.wav
PackFile: /usr/share/quake/id1/pak0.pak : sound/ambience/wind2.wav
CD Audio Initialized
PackFile: /usr/share/quake/id1/pak0.pak : sound/wizard/hit.wav
PackFile: /usr/share/quake/id1/pak0.pak : sound/hknight/hit.wav
PackFile: /usr/share/quake/id1/pak0.pak : sound/weapons/tink1.wav
PackFile: /usr/share/quake/id1/pak0.pak : sound/weapons/ric1.wav
PackFile: /usr/share/quake/id1/pak0.pak : sound/weapons/ric2.wav
PackFile: /usr/share/quake/id1/pak0.pak : sound/weapons/ric3.wav
PackFile: /usr/share/quake/id1/pak0.pak : sound/weapons/r_exp3.wav
========Quake Initialized=========

Screenshot: http://faf.net.pl/quake.png
Wersja GL dziala bez suida (kolejny dowod na to ze nie nalezy sie zbytnio 
sugerowac dokumentacja).
-- 
Michał Kaps
FafNetowy SysAdmin



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