radeon + glx itp...

pbern@pbern.biz pbern w pbern.biz
Sob, 19 Lut 2005, 01:59:47 CET


Platforma pentium m 1.6GHz + radeon 9700

sterowniki firegl (main AC) Xy na fglrx..
glxinfo:
name of display: :0.0
Xlib:  extension "XFree86-DRI" missing on display ":0.0".
display: :0  screen: 0
direct rendering: No
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
     GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
     GLX_EXT_import_context, GLX_OML_swap_method, 
GLX_SGI_make_current_read,
     GLX_SGIS_multisample, GLX_SGIX_fbconfig
client glx vendor string: ATI
client glx version string: 1.3
client glx extensions:
     GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
     GLX_ARB_get_proc_address, GLX_ARB_multisample, 
GLX_ATI_pixel_format_float,
     GLX_ATI_render_texture
GLX extensions:
     GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
     GLX_ARB_multisample
OpenGL vendor string: Mesa project: www.mesa3d.org
OpenGL renderer string: Mesa GLX Indirect
OpenGL version string: 1.2 (1.5 Mesa 6.1)
OpenGL extensions:
     GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_texture_border_clamp,
     GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
     GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
     GL_ARB_transpose_matrix, GL_EXT_abgr, GL_EXT_blend_color,
     GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_texture_env_add,
     GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
     GL_EXT_texture_lod_bias
glu version: 1.3
glu extensions:
     GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

    visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
  id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x23 24 tc  0 24  0 r  y  .  8  8  8  0  0 16  0  0  0  0  0  1 0 None
0x24 24 tc  0 24  0 r  y  .  8  8  8  0  0 16  8 16 16 16  0  1 0 None
0x25 24 tc  0 32  0 r  y  .  8  8  8  8  0 16  8 16 16 16 16  1 0 None
0x26 24 tc  0 32  0 r  .  .  8  8  8  8  0 16  8 16 16 16 16  1 0 None
0x27 24 dc  0 24  0 r  y  .  8  8  8  0  0 16  0  0  0  0  0  1 0 None
0x28 24 dc  0 24  0 r  y  .  8  8  8  0  0 16  8 16 16 16  0  1 0 None
0x29 24 dc  0 32  0 r  y  .  8  8  8  8  0 16  8 16 16 16 16  1 0 None
0x2a 24 dc  0 32  0 r  .  .  8  8  8  8  0 16  8 16 16 16 16  1 0 None


niby wszystko jest OK...
[root w Aurora2 ~]# glxgears
Xlib:  extension "XFree86-DRI" missing on display ":0.0".
2026 frames in 5.0 seconds = 405.200 FPS
2280 frames in 5.0 seconds = 456.000 FPS
2280 frames in 5.0 seconds = 456.000 FPS

Czyli wynik calkiem fajny... ale juz neverball sie zarabiscie czka.. a 
doom3 nawet sie nie chce odpalic.... :<

dri jest wylaczone bo z nim to od razu wywalaja sie cale Xy..

doom3:
----- R_InitOpenGL -----
Setup X display connection
dlopen(libGL.so.1)
Initializing OpenGL display
Xlib:  extension "XFree86-VidModeExtension" missing on display ":0.0".
XFree86-VidModeExtension not available
Xlib:  extension "XFree86-DGA" missing on display ":0.0".
Failed to detect DGA DirectVideo Mouse
Using 8/8/8 Color bits, 8 Alpha bits, 16 depth, 8 stencil display.
Xlib:  extension "XFree86-DRI" missing on display ":0.0".
GL_RENDERER: Mesa GLX Indirect
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture 
GL_ARB_texture_border_clamp GL_ARB_texture_cube_map GL_ARB_texture_env_add 
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix 
GL_EXT_abgr GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract 
GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 
GL_EXT_texture_lod_bias

------- Input Initialization -------
XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK
XKB extension present on server ( 0x1:0x0 )
------------------------------------
dlopen(libasound.so.2)
asoundlib version: 1.0.7
Alsa is available
------ Alsa Sound Initialization -----
opened Alsa PCM device default for playback
device buffer size: 5461 frames ( 21844 bytes )
allocated a mix buffer of 16384 bytes
--------------------------------------
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
X..GL_ARB_texture_non_power_of_two not found
X..GL_ARB_texture_compression not found
X..GL_EXT_texture_filter_anisotropic not found
...using GL_EXT_texture_lod
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
X..GL_EXT_texture3D not found
X..GL_EXT_stencil_wrap not found
X..GL_NV_register_combiners not found
X..GL_EXT_stencil_two_side not found
X..GL_ATI_separate_stencil not found
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
X..GL_ARB_vertex_buffer_object not found
X..GL_ARB_vertex_program not found
X..GL_ARB_fragment_program not found
X..EXT_depth_bounds_test not found
---------- R_NV20_Init ----------
Not available.
----------- R200_Init -----------
Not available.
---------- R_ARB2_Init ----------
Not available.
---------- R_Exp_Init -----------
Disabled at compile time.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp: GL_VERTEX_PROGRAM_ARB not available
glprogs/test.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/interaction.vfp: GL_VERTEX_PROGRAM_ARB not available
glprogs/interaction.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/bumpyEnvironment.vfp: GL_VERTEX_PROGRAM_ARB not available
glprogs/bumpyEnvironment.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/ambientLight.vfp: GL_VERTEX_PROGRAM_ARB not available
glprogs/ambientLight.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/shadow.vp: GL_VERTEX_PROGRAM_ARB not available
glprogs/R200_interaction.vp: GL_VERTEX_PROGRAM_ARB not available
glprogs/nv20_bumpAndLight.vp: GL_VERTEX_PROGRAM_ARB not available
glprogs/nv20_diffuseColor.vp: GL_VERTEX_PROGRAM_ARB not available
glprogs/nv20_specularColor.vp: GL_VERTEX_PROGRAM_ARB not available
glprogs/nv20_diffuseAndSpecularColor.vp: GL_VERTEX_PROGRAM_ARB not 
available
glprogs/environment.vfp: GL_VERTEX_PROGRAM_ARB not available
glprogs/environment.vfp: GL_FRAGMENT_PROGRAM_ARB not available
-------------------------------
WARNING: vertex array range in virtual memory (SLOW)
signal caught: Segmentation fault
si_code 1
Trying to exit gracefully..
Shutting down sound hardware
----------- Alsa Shutdown ------------
close pcm
dlclose
--------------------------------------
idRenderSystem::Shutdown()


nie aby jakos doom3 byl super wazny... ale neverball powinien wymiatac na 
takim sprzecie a chodzi jak na p3 500 + riva tnt...

procek dziala na max... czyli na 1.6 GHz

Pozdrawiam
Pawel Bernadowski
GG 3377, email kontakt w pbern.biz




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