enemy-territory/amd64

Piotr Grymkowski carnage2 w go2.pl
Śro, 13 Lip 2005, 17:30:02 CEST


Wiam
walcze z uruchomieniem gry pod amd64. Znalazlem w necie cos takiego pod
adresem:
http://ubuntuforums.org/archive/index.php/t-20268.html

1) Get all ia32 packages from synaptic.
2) Install package "linux32" (it's a uname wrapper :-D)
3) Install ia32-libs-more from Subterrific's package:
http://illadvised.com/~jason/ia32-extras-0.1.tar.gz
4) Get 32-bit OpenGL DRI libs for your graphics card.
4.1) (ATI cards only) Go to www.ati.com and download the 32-bit rpm of
your driver (same version as 64-bit). 4.2) (ATI cards only) Unpack
"fglrx_dri.so" (should be under "/./usr/X11R6/lib/modules/dri/" inside
the package). 4.3) (ATI and nVidia cards) Put it in
"/usr/X11R6/lib32/modules/dri". That directory should not exist, so you
have to create it. 5) Run the latest ET setup binary (2.56) by doing
"linux32 sh et-linux-2.56.x86.run". 6) Follow the setup instructions and
complete the installation process. 7) Put Kareema's lines (the bold
ones) in your startup script ([game's install path]/et):

#!/bin/sh
# Needed to make symlinks/shortcuts work.
# the binaries must run with correct working directory
export LIBGL_DRIVERS_DIR=/usr/X11R6/lib32/modules/dri
export LD_LIBRARY_PATH=/usr/lib32:$LD_LIBRARY_PATH:.
cd "/mnt/XFS-Drive/games/enemy-territory/"
./et.x86 $*
exit $?

8 ) Fire up the script by doing "linux32 sh et" (it should work without
doing "linux32", but I haven't tried it yet).

Step 3 should be optional, but it can't hurt to have a few more 32-bit
libs lying around ;) I haven't tried removing them. Also, setting
LD_LIBRARY_PATH should be optional, I haven't tried it yet. 

Nie mam wogole pojecia co to jest to ia32 i linux 32 itp. reszta by sie
dala zalatwic... Moze ktorys z grupowiczow poradzil sobie z ta gra??
Jakie pliki trzeba dodac???
Na razie doszedlem do tego momentu (wczesniej plul sie o
libGL.so.1-dokladniej o jego braku w lib) po dodaniu jest to oto:

..loading libGL.so.1: Initializing OpenGL display ...setting mode 4: 800
600 Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 800x600
Using 4/4/4 Color bits, 16 depth, 0 stencil display.
GL_RENDERER: Mesa GLX Indirect


***********************************************************
 You are using software Mesa (no hardware acceleration)!   
 Driver DLL used: libGL.so.1
 If this is intentional, add
       "+set r_allowSoftwareGL 1"
 to the command line when starting the game.
***********************************************************
...WARNING: could not set the given mode (4)
Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 640x480
Received signal 11, exiting...




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